The goal
Climb. Each turn of the tower, a path of matching symbols grows from the gate you chose toward the single cell on floor 9. The higher it reaches, the larger the reward in coins. Reach floor 9 in one turn and the tower is cleared: the next mural is hung in your gallery. Twelve murals, then bronze, silver and gold seals for each.
Coins are the tower's own currency. They are a score you spend on turns and earn back from climbs; they cannot be bought, sold or taken out of the game.
The hall
- Coins — your balance, top left. Settings — top right.
- Murals x / 12 — tap to view the mural you are currently working toward.
- Enter Tower — the climb itself.
- Murals opens the gallery; Records opens the rule book and your ledger.
Your first climb
The first time you enter the tower it walks you through three practice turns with fixed results: the left gate and a plain path, the center gate with a sealed floor and a Jade Key, then the right gate with a Demon Eye. Practice turns cost nothing, their rewards are yours to keep, and you can skip the lesson at any time. After the tutorial the floors are random and every turn costs coins.
Gates
Before every turn, the gate bar at the bottom of the tower shows your current gate. Tap it to choose another. A gate decides which cells on floor 1 can start a path, and multiplies the climb:
| Gate | Starting cells | Multiplier | Clear guarantee |
|---|---|---|---|
| Left · Safe | 3, on the left edge | ×0.90 | 30 turns |
| Center · Balanced | 2, nearest the middle | ×1.00 | 45 turns |
| Right · High risk | 1, on the right edge | ×1.75 | 60 turns |
The right gate also sees Jade Keys and Demon Eyes a little more often. Gates cannot be changed during a Jade Ritual or while a legendary ascent is waiting to be collected.
Paths
Nine floors stack into the tower: 7, 7, 6, 6, 5, 5, 4, 3 and a single cell at the top. Neighbouring floors turn in opposite directions. A path starts in one of the gate's cells on floor 1 and climbs into a cell on the floor above that touches it and shows the same symbol. It keeps climbing until no touching cell matches. Paths may fork; your climb is the highest floor any branch reaches, and every extra branch that also reaches that floor adds a small bonus.
The best path is lit from the bottom up after every turn, and the status line names the floor you reached.
Symbols
Six ordinary symbols build paths. They are equal in worth: only the floor you reach and the gate you chose decide the reward.
Ritual Bell
Ember
Black Lotus
Claw Mark
Talisman
Demon Mask
Two more are wilds, which continue any path whatever symbol it is made of. If a path begins on a wild, the first ordinary symbol above it decides what the path is made of.
Jade Key
Demon Eye
Stone seals and the Jade Key
After the tutorial, some turns drop a stone seal across one of floors 4 to 8. Paths stop beneath a seal. If a Jade Key lies on a lit path below the seal, the key lifts out of its cell, flies up and opens the seal for the whole turn; the path continues. If there is no reachable key, the climb ends under the seal and the status line says so.
The Demon Eye
When a path reaches a Demon Eye, every floor above the eye turns again in the opposite direction and lands on a second result. That second result was decided before the floors first moved; the animation only reveals it. The eye triggers at most once per turn. If a key sits on the re-turned floors, it is handled after the eye.
Rewards
Floors 1 and 2 are the approach and pay nothing. From floor 3 the climb counts:
| Floor | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|
| Multiplier | ×0.4 | ×0.5 | ×0.8 | ×1.2 | ×2 | ×4 | ×12 |
Reward = cost of the turn × floor multiplier × gate multiplier + branch bonus. The branch bonus is ×0.03 of the turn's cost for each extra path that reaches the same top floor, up to five. A single turn can return at most 500 times its cost.
The cost of a turn has five steps: 10, 20, 50, 100 and 200 coins. Change it with the − and + controls beside the cost. If your coins ever drop below the lowest step, the Tower Blessing appears and grants 1,000 coins so you can keep climbing.
The Jade Ritual
Each ordinary turn, independently of the floors, has a 1 in 14 chance to reveal ritual seals. Seals are a bonus layer: they never change a symbol, a path, a key or an eye.
| Seals revealed | How often, once triggered | Ritual turns |
|---|---|---|
| 3 | 70% | 5 |
| 4 | 22% | 8 |
| 5 | 8% | 10 |
- The ritual begins when you tap Start. Ritual turns cost no coins and run on their own, with your gate and turn cost locked.
- The counter shows completed turns out of the total. A ritual cannot trigger another ritual and its length never changes.
- Every ritual climb, and any mural reward earned during the ritual, is held in one treasure. When the last turn settles, a summary appears — even if the treasure is empty — and Collect adds it to your coins once.
- Opening a menu, switching apps or leaving the tower pauses the ritual; nothing is lost.
Legendary ascents
When a single climb is worth at least 5× the cost of the turn, the tower stops to honour it: Big at 5×, Mega at 10×, Epic at 20×. Only the highest title appears, and mural rewards do not count toward it. For an ordinary turn, tap Collect to add the reward to your coins; until you do, the next turn waits. During a ritual the celebration simply continues the ritual — the reward is already in your treasure.
Murals and seals
Reaching floor 9 in one turn clears the tower. The first mural, The Bronze Bell Gate, is yours from the start. Each clear unlocks the next of the twelve and grants 500 coins. Once all twelve hang in the gallery, each further clear presses a seal onto the mural you are viewing — bronze, then silver, then gold — and moves on to the next mural once it is gold.
Tap any unlocked mural in the gallery to view it full screen and swipe between the ones you have earned. Locked murals show a stone outline and how many clears remain.
The clear guarantee
Each gate promises a full climb within a set number of ordinary turns: 30 through the left gate, 45 through the center, 60 through the right. The turns since your last clear are counted once, whichever gate you used, so switching gates keeps the count and changes only the limit. When the limit is reached the tower lays a real path to floor 9, with a key for any seal in the way. Any clear — ordinary or ritual — resets the count. Ritual turns and practice turns do not add to it.
Climbs below the cost of the turn are partial returns, not a profit. Over a long session your coins can rise and fall; the guarantee only promises that a clear is never more than a set number of turns away.
Records and settings
Records
The ledger keeps total turns, total coins earned, your best single climb, your highest floor, tower clears, your longest dry streak, how often each gate was used, murals unlocked and blessings claimed.
Settings
- Music and Sound — separate switches. The device's silent switch does not mute the game; these do.
- Haptics — taps and the little jolts of landing floors.
- Reduce Motion — shorter, calmer animations. Results, amounts and timing are unchanged.
- Reset Data — erases the local save completely after a confirmation. There is no undo.
If the app closes mid-turn
The result of a turn is fixed before the floors move. If a call or a crash interrupts the animation, the tower settles that same result when you return — the cost is not charged twice, and the floors are not re-drawn. A banner tells you which floor the recovered turn reached.