A haunted pagoda · iPhone & iPad

Ninefold Tower

Nine floors turn against each other. Choose a gate, follow a path of matching symbols upward, and see how high the tower lets you climb tonight.

  • 9 turning floors
  • 3 gates
  • 12 murals
  • 2 wild guardians
Storey I

Nine floors, one path

The tower is the board. Each floor is a row of cells that turns sideways, every floor is narrower than the one beneath it, and neighbouring floors turn in opposite directions. Try it — this little tower uses the game's own geometry.

The floors turn…

How a climb works

A path starts in one of the gate's cells on floor 1. It can only step up into a cell that touches it on the floor above and shows the same symbol. Keep stepping until no touching cell matches — that floor is how high you climbed.

Paths may fork. When several branches reach the same top floor, each extra branch adds a small bonus on top of the climb.

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Cells per floor. The summit is a single cell — reach it in one turn and the tower is cleared.

Storey II

Three gates, one decision

Before every turn you choose where to enter. The gate decides how many cells on floor 1 can start a path, and what the climb is worth. More starts mean steadier climbs; one start means rarer, richer ones.

The left gate: a stone arch with three candles

Left

Safe
Starts
3
Gate
×0.90
Clear by
30

Three starting cells on the left edge. The widest approach and the gentlest gate.

The center gate: a stone arch with two candles

Center

Balanced
Starts
2
Gate
×1.00
Clear by
45

The two cells nearest the middle of floor 1. The gate every new climber starts with.

The right gate: a narrow dark arch with a single candle and two watching eyes

Right

High risk
Starts
1
Gate
×1.75
Clear by
60

A single cell on the right edge. Jade keys and demon eyes appear here a little more often.

Clear by is a promise: the tower guarantees a full climb to floor 9 within that many turns of the gate. Your count carries over when you switch gates, and resets whenever you clear.

Storey III

What stops a climb, what saves it

Six ordinary symbols build the paths — bell, ember, black lotus, claw mark, talisman and demon mask. Two guardians and one obstacle change the rules.

The Jade Key
Wild · opens seals

Jade Key

A key continues any path, whatever symbol it is made of. When a key lies on a lit path beneath a sealed floor, it lifts out of its cell, flies up to the seal and opens it for the whole turn.

The Demon Eye
Wild · turns the floors above

Demon Eye

The eye is a wild too. When a path reaches it, every floor above it turns again in the opposite direction and lands on a second result — one that was decided before the floors started moving. Once per turn, never twice.

A carved stone seal barring a floor
Obstacle · floors 4 to 8

Stone Seal

Some turns, a stone seal drops across one of floors 4 to 8. Paths stop beneath it. Only a reachable Jade Key can open it — otherwise the climb ends right there, and the tower lets you know.

Storey IV

The Jade Ritual

Any turn of the tower can reveal ritual seals. They are a bonus layer above the floors: they never change a symbol, a path, a key or an eye.

Ritual turns

Three, four or five seals grant a run of turns that cost nothing. Your gate and spin cost are locked for the run, the floors turn on their own, and everything the run earns gathers into one treasure you collect at the end — even if the treasure is empty. Opening a menu or leaving the app simply pauses the ritual.

5turns · 3 seals
8turns · 4 seals
10turns · 5 seals

A ritual cannot trigger another ritual, and its length never changes once granted.

Legendary ascents

When a single climb is worth many times its cost, the tower stops to honour it. Only the highest title appears.

BigA climb worth at least 5× its cost.
MegaAt least 10× — the guardian mask appears.
Epic20× or more. Usually the summit, through the right gate.
Storey V

What each floor is worth

The first two floors are the approach and carry nothing. From floor 3 the climb starts to count, and the summit is worth twelve times the cost of the turn before the gate applies.

Floor 9×12
Floor 8×4
Floor 7×2
Floor 6×1.2
Floor 5×0.8
Floor 4×0.5
Floor 3×0.4
Floor 2approach
Floor 1approach

Reward = cost of the turn × floor multiplier × gate multiplier, plus ×0.03 for every extra branch that reaches the same top floor (up to five).

Then the gate applies

Left×0.90
Center×1.00
Right×1.75

Cost of a turn runs from 10 to 200 coins in five steps. The multipliers are the same whatever you choose, so a cheap turn and a costly one tell the same story at a different scale.

Coins are the tower's own currency. If you ever fall below the lowest cost, the tower lights a candle for you: the Tower Blessing hands over 1,000 coins so the climb can continue.

Every number on this page comes straight from the game's rule book, which is also printed inside the app under How to Play.

Storey VI

Twelve murals

Reach floor 9 in one turn and the tower is cleared. Each clear hangs the next mural in your gallery and grants 500 coins. The first is yours from the start; the other eleven are earned one climb at a time.

Mural 01

The Bronze Bell Gate

Mural 02

Ember Procession

Mural 03

The Black Lotus Pool

Mural 04

Claws on the Beam

Mural 05

The Sealed Scriptorium

Mural 06

Hall of Bronze Faces

Mural 07

The Jade Keeper

Mural 08

Ninefold Watcher

Mural 09

Candle Vigil

Mural 10

The Stone Stair

Mural 11

Ink Storm

Mural 12

The Summit Shrine

Bronzefirst seal
Silversecond seal
Goldthird seal

Once all twelve murals hang in the gallery, every further clear presses a seal onto the current mural — bronze, then silver, then gold — before moving on to the next.

Storey VII

Inside the tower

Five scrolls straight from the game, at iPhone resolution.

The hall: the pagoda at night, the golden title, Murals 6 of 12 and the Enter Tower button

The Hall

Spirit flames drift beside the gate.

A climb through the center gate: a path of embers lit in gold up to floor 8

A climb

Embers lit in gold, floor by floor, to floor 8.

The Epic celebration after reaching the summit through the right gate

Legendary ascent

The summit, through the right gate.

The mural gallery with six murals unlocked and six still carved in stone

The gallery

Six hung, six still in stone.

A jade key flying up from floor 4 to open the stone seal on floor 6

The key flies

Floor 6 is sealed. Not for long.

Nine floors up

Every climb is one decision and one short story: which gate, how far the path went, and what stopped it. The murals are waiting.

Get it on the App Store iPhone & iPad · iOS 17 or later · portrait